Planet SolidWorks

July 30, 2010

SolidSmack.com

Friday Smackdown: Raggle Brow

Now, when you find the bucket, you must do this. Jump in and out 5 times. At that moment, you’ll find yourself in a land of small shrubs, which smell of bread pudding and shoot these links into your eyebrows.

Tyler Edlin Mr. Edlin creates worlds. Worlds that play hopscotch with your subconscious and then have ice-tea on the porch. Thanks Rod!
Best Magazine Articles Ever – I’ve gotta admit, you start reading some of these and you can’t stop. Here’s the top 5 and the full list.
Shotty – A free tool to help take screenshots, even with the Windows Aero transparency on. Great options.
Free course on Processing and Arduino – Everybody’s doing it, except you. Here’s your chance to go geek and get some learnin’.
Longboarding down NZ hill – where you get up to 100 kph, semi’s are speeding by and your friend isn’t wearing shoes.
Leather iPad cover – 100 times cooler than all the shiny, plasticy covers and just about as affordable.
3D printed Clothing – The weave isn’t so tight, but FOC has a mind to make it happen. Process video to boot.

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 30, 2010 12:45 PM

Official SolidWorks Asia-Pacific Blog

Draftsight Tutorial: Using the mouse gesture

The Mouse Gesture is a way of combining pointing device movements and clicks which DraftSight recognizes as a specific command. Mouse gestures can provide quick access to common functions of a program. They can also be useful for people who have difficulties typing commands.

To access the Mouse Gesture wheel, hold the Right Mouse Button down, and move the mouse in the desired direction.  To cancel the Mouse Gesture, release the Right Mouse Button while the pointing device is within the inner ring.

In DraftSight you have the option of having 4 or 8 Mouse Gestures available.  Or, you can disable Mouse Gestures all together if that’s what you want.  The default commands when using 4 Mouse Gestures are: Zoom Bounds, Line, Save and Open.  The additional default commands on the 8 Mouse Gesture wheel are: Trim, SimpleNote, Move and Offset.

The great thing about the Mouse Gesture function is the commands used are easily customized, so you can choose any combination of 8 commands that you commonly use.  To access the menu for control of the Mouse Gesture, simply click Options>Mouse Gestures…

You do not have DraftSight? DOWNLOAD IT FOR FREE

Watch the following tutorial for more information:

This post was submitted by Mark Lyons.

Related posts:

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  2. How do I manipulate my model view; let me count the ways There are many different ways to manipulate the model view...
  3. Technical Tip: SolidWorks Context Toolbars This blog post is the seventh in a series of...

by Mark Lyons at July 30, 2010 02:55 AM

July 29, 2010

Dezignstuff SolidWorks Blog

Is it time…?

I notice that SolidWorks has put up notices for the call for papers for SolidWorks World 2011, and more recently for general sign up for attendees. I have to admit, I’m feeling even less enthusiasm this year than last year.

Read more on Is it time…?…

by matt at July 29, 2010 03:35 PM

Do CNC programmers really need to change your SolidWorks models?

I was at a customer site recently where they were trying to streamline their process. The CNC programmers had several complaints about the models the SW users supplied. Hearing that complaint is nothing new, but what is difficult about it is determining if the problem is really a CAM training problem, a CAD training problem, or if some other software would handle the situation better (or worse).

Read more on Do CNC programmers really need to change your SolidWorks models?…

by matt at July 29, 2010 03:08 PM

3DVision Technologies Blog

32 bit SolidWorks in a 64 bit OS

So, you decided to get a 64 bit operating system so you could open up crazy huge SolidWorks assemblies eh? Whoa pretty nice! Is this a water cooled system? Golly, pulled out all the stops on this computer didn’t you!? What, did you say? You say you are still getting some memory issues even though you have 12 GB of RAM in this speed-demon? That seems a little unlikely, your files aren’t that big. Did you install the 64 bit version of SolidWorks? Oh yeah, with XP-64 it is still possible to install the 32 bit version! Go to your task manager -see that “*32″ next to the “sldworks.exe” process? You just got punked by our IT department! Do you have a moped motor in your sports car too? Get them to install the 64 bit version and enjoy life on Easy Street.

Jeff Sweeney

Jeff Sweeney
Engineering Data Specialist
3DVision Technologies

by Jeff Sweeney at July 29, 2010 01:42 PM

Twitter / SolidWorks

SolidWorks: Today's @WSJ has an article about affordable 3D, including a quote from SolidWorks founder @jhirschtick http://bit.ly/dgNUtI

SolidWorks: Today's @WSJ has an article about affordable 3D, including a quote from SolidWorks founder @jhirschtick http://bit.ly/dgNUtI

July 29, 2010 01:14 PM

Official SolidWorks Asia-Pacific Blog

Pack & Go Select

I found this feature when I was helping a customer repair a rather large assembly. The assembly was about 200 components in all which meant a 34mb upload and download each time we sent the files back and forth.

When I was running a pack and go to send the files back to the customer, I thought there must be a easy way to only check the files that I’ve edited this day?

I found that in the Pack & Go function, you can double click the “Date Modified” header, and you can key in today’s date and then select to check only these items. This is great when you’re editing a customer’s assembly, and you really do not know which files you could be altering when you make a single change.

PS: You can double click any of the headers in the Pack & Go dialogue and filter just about anything.

Great tool!

Regards
Micah.

This post was submitted by Micah Speight.

Related posts:

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July 29, 2010 01:08 AM

July 28, 2010

Twitter / SolidWorks

SolidWorks: SolidWorks Tutorial: Designing a Windmill with SolidWorks Sustainability: http://bit.ly/9gbglF

SolidWorks: SolidWorks Tutorial: Designing a Windmill with SolidWorks Sustainability: http://bit.ly/9gbglF

July 28, 2010 03:15 PM

Learn . Create . Succeed

SolidWorks Tutorial: Windmill with SolidWorks Sustainability

Windmill_image_web

The Windmill Tutorial takes you through the design of a component utilizing SolidWorks Sustainability Xpress to perform a Life Cycle Assessment on a part.  The first document illustrates a parts list and  the assembly.  The second document develops the sustainable part by selecting the material, manufacturing process, geographical locations for where raw materials are obtained and where the product will be used, students can determine the carbon footprint, energy consumed, air and water effects.  Students will also create the drawing.  The third document takes you through the assembly of the windmill.  This tutorial was developed by Jack van den Broek, technical vocational instructor.   The tutorial is available in Dutch at www.solidworks.nl.

Other tutorials by Jack can be found on the SolidWorks STEM Teacher Blog.

The complete model answers to the windmill project are available on our SolidWorks Customer Portal.   You require your SolidWorks Education serial number to access curriculum. 

As an engineer and an educator,  teaching students to incorporate SolidWorks Sustainability into the design of a product becomes a critical step as they learn the design process.  We teach form, fit and function of a component.  The student also has a responsiblity to understand that the materials they select and the manufacturing process they choose have an effect on the environment.  Empowering your students to make these choices takes the engineering design process to a level that socially sound and economically feasible.    I hope you enjoy the windmill. 

Marie

Project Documents:Download Windmill_tutorial_13; Download Windmill_tutorial_13A; Download Windmill_tutorial_13B

Models:Download Windmolen 10-06-2010

by Marie Planchard at July 28, 2010 03:14 PM

Rob Rodriguez.Com

ioSafe External Hard Drive Review, Is It Disaster Proof?

You may remember a previous post here detailing the creation of an image for an external hard drive designed by ioSafe.  I created the image for SolidWorks who was developing a case study of one of their customers, ioSafe.  ioSafe uses SolidWorks to design, in their words, “disaster proof hardware”.  More specifically, ioSafe designs, manufactures and sells a variety of data storage devices that have some level of water and fire protection.  I was contacted by ioSafe and asked if I’d like to give one of their products a try and write a review for this blog.  I of course jumped at the chance and what you’re reading are the results.

ioSafe sent me their 1 TB solo USB external hard drive.  Opening the box I found a very well packaged unit secured in place using foam cages.  Pulling the unit out of the box I was surprised by its weight and size.  I have a couple of other 500 gig external drives here and they are much lighter and smaller.  It’s not an unreasonable size at 5″W x 7″H x 11″L with a weight of 15 lbs.  I was just expecting something a bit smaller.  As you would expect the drive comes with a power supply, USB cable and instruction booklet.  I made all the necessary connections and the unit fit nicely on the desk next to my monitor.

I powered up my system and the drive was recognized without issue.  Just for reference I’m running Windows Vista 64  as my OS.  The Solo is also Mac compatible but you’ll have to reformat the drive before use with your Mac.  I copied about 100 gigs of data (drag and drop in Windows Explorer) onto the drive.  While the data was copying the blue power lights, visible on the front panel danced around letting me know things were working.  The unit was extremely quiet, if the power lights hadn’t been on I wouldn’t have even known it was working.  I moved some files off the drive and opened a few SolidWorks files from the drive just to be sure everything was OK.  It all worked as expected.  Set up and use were easy and to this point the Solo wasn’t any different than other external drives I’ve used.  What I really wanted to know however was if it could live up to the claims of being disaster proof.  We are about to find out.

The ioSafe Solo housing is built from alloy steel.  It has patented air flow (FloSafe) and water barrier (HydroSafe) technology along with a proprietary fireproof insulation material (DataCast).  According to the specs it can withstand fire with temperatures up to 1550 degrees for 30 minutes and can be submerged in up to 10 feet of water (fresh or salt) for a period of 72 hours.  All of this sounds impressive and reads well on paper but does it really work?  Can this drive be thrown in a fire for 30 minutes, burned until cherry red and then dropped into a bucket of muddy water for an hour and still keep my data safe and accessible?  Only one way to find out!

Overall I’m very impressed with the ioSafe Solo drive.  It stood up to open flame, intense heat, water, mud, dirt, and was even dropped a couple of times.  The housing took a beating but the hard drive inside didn’t even show a scratch.  Most importantly the data remained safe and usable.  I work with customer files everyday and of course back them up routinely.  I’m a small business and because of this off site backups aren’t really possible, my backups are onsite and this makes a product like the Solo very attractive to me.  It offers another layer of data protection for events that  I have very little control over.  If you’re in a similar situation or you’d just like more peace of mind in protecting your data then I’d highly recommend this product.

If you’re a SolidWorks user group member ioSafe is offering you a 20% discount on the product reviewed here.  To take advantage of this offer contact your local SolidWorks user group leader.

If you feel the tests I put the Solo through weren’t severe enough, have a look at these videos.

http://www.geardiary.com/2009/08/04/could-your-hard-drive-survive-this-if-its-an-iosafe-yep/
http://www.macworld.com/article/142801/2009/09/iosafe_solo.html
http://the-gadgeteer.com/2009/09/01/iosafe-solo-usb-hard-drive-with-disaster-protection-review/
http://www.fhm.com/reviews/gadgets/when-tanks-run-over-expensive-gadgets-thats-cool-20091211

by admin at July 28, 2010 12:31 AM

July 27, 2010

Learn . Create . Succeed

SolidWorks Windmill Design Project

The Windmill Design Project steps students through the parts and drawings used to construct a small windmill. Students will also learn sheet metal modeling skills, how to use SustainabilityXpress, and working with assemblies.

For more information vist: http://blogs.solidworks.com/teacher/2010/07/solidworks-tutorial-windmill-with-solidworks-sustainability.html

by Steve Faulkner at July 27, 2010 09:08 PM

3DVision Technologies Blog

A Way to Stay in the Middle

Oreo cookies, grilled cheese, and jelly donuts. What do these things have in common besides tasting great? They all have stuff in the middle. You may have some designs where you need geometry between 2 faces. SolidWorks has a feature that you might not know about. It’s the Mid Surface feature. What it does is create a surface between 2 faces. The surface will move if the two faces move. It is located under Insert>Surface>Mid Surface.

With the surface in the middle, you can thicken it and make it a solid.
This helps build in some “Design Intent” and intelligence into your model.

Josh Spencer

Josh Spencer
Application Engineer
3DVision Technologies

by jspencer at July 27, 2010 08:17 PM

SolidSmack.com

Butterflies are Scary, and So Is This 3DTV Mapping

We’ve seen cool 3D projection on objects before, but this is frighteningly cool. It’s another 3DTV installation from Samsung.

It’s not projection so much, as it is a video which run across hundreds of screens mounted to the side of the Beurs van Berlage exhibition and concert hall in Amsterdam. But it’s mapped perfectly to the facade of the 4 story, 19th century structure. This was put up in May, but if you haven’t seen it yet… here it is.

Via Zee

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 27, 2010 03:57 PM

Twitter / SolidWorks

SolidWorks: SolidWorks guru @beneadie is picking a winner for his Mechanical Mashup contest later today. Still time to enter. http://bit.ly/9BOdf4

SolidWorks: SolidWorks guru @beneadie is picking a winner for his Mechanical Mashup contest later today. Still time to enter. http://bit.ly/9BOdf4

July 27, 2010 02:23 PM

July 26, 2010

Twitter / SolidWorks

SolidWorks: SolidWorks World 2011 registration is now open! http://bit.ly/aSEca7

SolidWorks: SolidWorks World 2011 registration is now open! http://bit.ly/aSEca7

July 26, 2010 09:07 PM

The SolidWorks Blog

SolidWorks World 2011 registration is now open!

Sww2011

Just a quick follow-up from last week's post. Registration for SolidWorks World 2011 opened up on the SolidWorks World website at noon today, so go ahead and get signed up. But if you're thinking you'll be the first person, you're already too late. That honor goes to Anne Yust from Micromedics, Inc. in Eagan, MN.

So Anne, kudos on being registrant number one. And the rest of you...well, you'll just have to be happy with saving $200 if you register before October 29...

by Matthew West at July 26, 2010 09:07 PM

SolidSmack.com

SolidWorks Smart Components. How To Make Them Work In Large Assemblies.

Before you pucker your lips up into your nasal cavity at the sight of something called Smart Components, take a breath. You’ll want to know about them if you haven’t used them already.

Smart Components automatically put features into parts when you mate them into assemblies. They take a little bit to set up, but the results simplify a lot of repetitive modeling and external references. Then there’s the issue of working with them in Large Assemblies. Nothing tells how to man-handle them…

…but you’re in luck. SolidSmack reader, Patrick Girvin, figured out how to trick SolidWorks into obeying your will when it comes to moving, grooving and organizing your Smart Components. Here’s how to do it…

The problem

Once a Smart Component (features and additional parts added) is mated into place and activated, you cannot move them into sub-assemblies, dissolve them or put them into folders.

The solution

To move Smart Components into sub-assemblies, dissolve them or put them into folders follow this 4-step process.

  1. Insert an empty assembly into your overall assembly that contain the smart components.
  2. Using the “reorganize components” tool, select the parts within the smart components in the feature manager.
  3. Move them into the empty sub-assembly.
  4. Dissolve the sub-assembly.

Voila! The smart component folders are now gone, but the associated features are still there, mates are still working, and if you move your Smart Components around, the associated in-context features update properly.

Thanks again to Patrick Girvin for sending this in!

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 26, 2010 06:50 PM

Brilliant 3DTV Turned Heads-Up VR Lets You Touch the 3D Image

Don’t you dare touch my 3D parts! Oh. you just want to virtually touch them with haptic feedback… nope, that’s still a little out of my comfort zone.

Not so for the researchers at UC San Diego. While they’re not researching researchable research, they’re building cool tech to make it easier. In a recent adventure, they went to Wal-mart, bought a Samsung 3D TV and set it up in the lab with a mirror projecting back into the screen and a Novint haptic feedback controller. The results are a heads-ups VR display that allows direct interaction with the image.

The Heads-Up Virtual Reality device (or HUVR, pronounced ‘hover’) couples a consumer 3D HDTV panel with a half-silvered mirror to project any graphic image onto the user’s hands and/or into the space surrounding them. With his or her head position tracked to generate the correct perspective view, the user maneuvers a touch-feedback (haptic) device to interact with the generated image, literally ‘touching’ the image’s angles and contours as if it was a tangible three-dimensional object.

Of course, if this were used for 3D product development, we would first have to strap the user’s face in and properly brainwash them with bright flashes of light while feeding them corn mash through a tube… you’re right, that’ll never happen.
What’s even more interesting is how this $7,000 concoction is replace their existing $100,000 HUVR system. That’ a lot of dough that can be put back into researching wombat feces.

Via Engadget

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 26, 2010 02:57 PM

Twitter / SolidWorks

SolidWorks: @victorascencao We can't answer technical questions via Twitter. The best place to ask is the SolidWorks forum. http://bit.ly/9Sde8c

SolidWorks: @victorascencao We can't answer technical questions via Twitter. The best place to ask is the SolidWorks forum. http://bit.ly/9Sde8c

July 26, 2010 01:18 PM

Learn . Create . Succeed

SolidWorks Tutorial: Gas Engine

Gas enginer
When engineers from industry retire and then decide to give back to the SolidWorks educational community, great things happen.  I wanted to share with you a great project produced by Chrysler engineer Robert Cadwell in the complete working drawing set of a gas turbine engine.  Robert's students created the parts and assemblies, then made the drawings and PowerPower point presentations with animations.  Marie

Models: Download Gas Engine RC

PPT and Videos: Download Gas Engine Presentation

by Marie Planchard at July 26, 2010 12:59 PM

July 24, 2010

Dezignstuff SolidWorks Blog

Question for direct edit crew…

When I’ve used direct edit software, there were some things I had trouble with. For folks with more experience these things might not be any problem. The main one that I wonder about is this, in its simplest form:

Read more on Question for direct edit crew……

by matt at July 24, 2010 09:48 PM

SolidWorks Malaysia Community

Moved

We have moved!~
Please visit our new blog:



This blog will be remain until end of the year. Do give us your continue support by register as our followers ya. Thanks ya!~

by Wind_walker (noreply@blogger.com) at July 24, 2010 12:55 AM

July 23, 2010

SolidSmack.com

1,000,000 Holes Can’t Be Done… Except with SpaceClaim 2010

I DARE you. Try to make a million holes in a sheet metal part with whatever 3D design tool you’re using. Go ahead… I’ll wait… anything happen right before your arteries surface to your skin and workstation starts smoking? Most likely, it can’t be done. I’ve never seen it done… till now.

I received a gift via twitter from Blake Courter, co-founder of SpaceClaim. It was an image of a sheet metal part with 1,000,000 holes. Even though it looked real and the image crashed Photoshop when I tried to save it, I wasn’t convinced. I asked him to prove it… and he did.

This video shows the yet unreleased SpaceClaim 2010, and an actual sheet metal part with 10,000 holes. An order of magnitude less, but still impressive. I’m a little more convinced, but can’t wait to spin up SpaceClaim to see the pure hole-punchin’ power it’s capable of.

The image of 1,000,000 holes

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 23, 2010 05:28 PM

Friday Smackdown: Snort Juice

It was the pants. They were large, multi-colored and had the faces of a thousand furry yak babies. But, I’ll tell you this right now. They had enough snort juice to power these link and then some.

Radoslav Zilinsky – If his name is any hint, you’ll know how rad 3D artwork and animations can be, not to mention simply beautiful.
11 Mobile Market Infographics – Pretty much, these show you either have a mobile phone or you don’t, but also how people are using them.
Cloud Canvas – an HTML 5 based image editor. All web-based, all cool.
Rayguns – a sweet freakin’ set of Raygun replicas from Dr. Grordbort. Die-cast and expensive, but probably worth it.
Old school car renderings – GTO’s, Corvettes, and concept art from decades gone past. Thanks Chris.
Amazing fact about hard disk drives – Given that they won’t exist in a few years, we might as well take a journey down memory lane with them.
God of War PB and J – If God of War was a live action film, with a college guy and PB and J sandwich battle.

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 23, 2010 03:45 PM

July 22, 2010

Official SolidWorks Asia-Pacific Blog

Bulk Update of Toolbox Properties

In this week’s tip, let’s explore how someone can update Toolbox properties in bulk. Thanks to Eric  van Essen from Javelin for giving me the idea for this tip!

1.      First, open your Toolbox Settings tool found in the Windows All Programs, SolidWorks, SolidWorks Tools menu.

o   Alternatively, you can also launch the Toolbox Settings tool from the SW Toolbox Browser (RMB Configure).

2.      Select the tab “2 – Customize Hardware” and navigate to the component you want to update properties for.

o   In my example, I will use Ansi Inch, Bolts and Screws, Hex Head, Hex Bolt

3.      From here, you can edit properties individually but if you want to edit in bulk, select the Import/Export button, left of the title bar, and select Export data…

4.      Save the Excel spreadsheet and edit the Part Number, Description & Comment columns as required.

5.      Once editing your Excel spreadsheet complete, start this procedure again but select Import data at Step 3 above. The result would look like this:

[Original post]

This post was submitted by Michel Cloutier.

Related posts:

  1. SolidWorks Tip: Bulk Update of Toolbox Properties In this week’s tip, let’s explore how someone can update...
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July 22, 2010 11:28 PM

SolidSmack.com

How To Make the Daft Punk Helmet. Wouldn’t a 3D Print Be Better, Faster, Stronger?

Carve it. Shape it. Cut it. Smooth it.

Knick it. Clip it. Daft Punk Helmet.

Yeah, you know what’s good for you. 3 minutes of prop building madness from Volpin Props. The prop? The helmet of electronic, supersonic duo supremo, Daft Punk. The process took all of 17 months… yeeeeeah. So ya gotta think, especially after watching the video, couldn’t some of this have been done faster, if 3D printing were used? Yes, yes I think so. Work it.

More images at their Flickr page.

Via The Awesomer – Thanks also to the others who sent this in. You will all make a fine Daft Punk army.

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 22, 2010 06:26 PM

Stop Using Your Fingers, Start Using Your Brain: Brain Aided Design

This is a guest post by Joris Peels who has enjoyed being the community manager at Shapeways over the past two years. He’s from the Netherlands and makes some mean stoofperen. YOu can find him on Twitter @pilz

CAD and 3D modeling tools have come a long way in letting more people turn their ideas into designs. The tools offered today have become simpler and easier to use as well as more powerful. But, you still need training, skill and a lot of time to master a CAD or 3D modeling app.

Lets dream for a moment of a world where anyone can design. What kind of a tool would make that possible? Well, in my mind, the ultimate solution would be BAD or Brain Aided Design. How would BAD work? Rev up the MRI, have a seat and let’s take a look.

  1. You hook yourself up to a fMRI scanner and imagine the object you would like to design.
  2. You imagine the surface, shape & texture of the object and imagine where the inside and the outside of the object are.
  3. A decoding algorithm will then take the fMRI data and decode your thoughts.
  4. The resulting brain reading data will be a point cloud.
  5. You could then turn the point cloud into a mesh. You could do this using tools such as Meshlab, Geomagic, Netfabb, Magics or Mimics.
  6. The resulting file could then be rendered properly and everyone can then see what you imagined.
  7. or more temptingly, based on this workflow the resulting object could actually be 3D printed, turning your thought into a real thing.

Could it really Work?

Now, if you’re a skeptical kind of person you might be wondering what kind of drugs I am on. Steps 4-7 are very simple and have been replicated thousands of times using fMRI and MRI data.

As for the “imagine” steps, they are inspired by the work of Belgian design duo Unfold and a House episode.

Lest that only increase your skepticism, the basic “brain reading” technology necessary for BAD actually does exist but is far from being perfected. Jack Gallant and his team at the UC Berkeley actually came up with a precursor technology for this in 2008. His quote from the Nature article at the time, “Our results suggest that it may soon be possible to reconstruct a picture of a person’s visual experience from measurements of brain activity alone. Imagine a general brain-reading device that could reconstruct a picture of a person’s visual experience at any moment in time.” This quote is now two years old.

At the moment, very basic images from the brain can been seen, reconstructed and recognized. But, it remains to be seen whether it can be perfected and utilized to extent that BAD requires. If this is possible however, the ability for anyone to have to directly be able to turn their own thoughts into both a design and also a physical object will alter many areas of design and manufacturing. I can not be sure that BAD will work. But, I am sure of one thing, that the core tenet of BAD: turning a single person’s thought into a single product will be the defining technological development for the next generation.

Visual Image Reconstruction from Human Brain

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 22, 2010 04:15 PM

SolidWorks Legion

Book Review: SolidWorks 2010 No Experience Required

SolidWorks 2010 No Experience Required (”SW2010-NER”) is a new book by Alex R. Ruiz that takes a detailed approach to teaching SolidWorks to new users.  Though the book is structured...

by fcsuper at July 22, 2010 01:04 PM

July 21, 2010

SolidSmack.com

Solve It! Make Every SolidWorks Assembly Part a Random Color?

Let me ask you this. Do you ever have a SolidWorks model that has the same color applied to all the parts? Doesn’t that just frustrate the glitter out of your magenta and chartreuse trousers? I feel your pain, and so does a reader who is looking to add a splash of randomly generated color to his 3D geometry to aid in rendering. But, how to do it?

This one is above my macro-slapping skill, but I know there are some of you who know just how to do it. Is it even possible? I’ve seen random colors applied to new parts, but how about an existing assembly, or a part with multi-bodies?

Any thoughts? Here’s the original question to help you ponder.

We’re constantly painting SolidWorks models for rendering in Hypershot/Keyshot/Shot/Key/Hyper/OMG/Whatever renderer… We typically just need to get each solid body in our part (we work in a single part with multiple bodies) a different color. Or in an assembly, each part a different color. (“Clown Mode”). Is there a script or macro that would do that?

How about it? Clown Mode for SolidWorks?

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 21, 2010 08:24 PM

Learn . Create . Succeed

SolidWorks Tutorial: Car Assembly Project

Car
I was fortunate to receive this project from Elise Moss to share with you.  Elise is a great engineering educator that dedicates her time to students at Laney College in Oakland, CA.  This summer Laney College hosted a two week summer class for underprivileged high school students in the Machine Technology department.  Students were invited based on recommendations from their high school teachers and guidance counselors.  The class was no cost for the students.   The students learned SolidWorks to design a small trophy car.  They then took their SolidWorks designs over to the machine shop where they imported the files into MasterCAM and fabricated their cars and put them together. 
The kids had a great time.  Many of them were so turned on by the program, they now see a career for themselves as future designers and machinists.  Additionally, they got a better understanding of why math is so important. 

I hope you enjoy this project as much as I did.  Marie
Download Car Assembly_Elise Moss


by Marie Planchard at July 21, 2010 07:48 PM

SolidSmack.com

Eyelid Tearing Multiphysics from Lagoa is a Thing of Beauty

My eyeball lids have peeled back over my head… by themselves. I think I feel pain, but I don’t know, because I’m in shock at the coolness I’m seeing.

Even though there’s nothing this cool in 3D product development, we can imagine if there were… and the time wasted throwing our virtual designs into the sides of virtual walls. Lagoa Technologies Inc, a start-up by Thiago Costa, is showing off his first version of their Multiphysics solver. Definitely keep an eye on this company. Oh, and slap some Vaseline on those eyelids, they’re about to be torn.

Via Gizmodo. Thanks to Nick who can create effects like this with juice and a wooden bat!

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 21, 2010 04:45 PM

Learn . Create . Succeed

SolidWorks Sustainability featured on ImagineeringTV for Students

Imagineeringtv 

Link: http://www.3dclassworks.com/imagineeringtv/ 


ImagineeringTV debuted in Singapore this week to teach students about SolidWorks Sustainability and engineering design.  With a cool delivery, I wanted to share with you and your students this vitural world of new technology and instruction developed by our reseller, 3DCLASSWORKS.  Also, in this episode, take a look inside Singapore high schools that teach SolidWorks engineering design.  Marie Planchard

by Marie Planchard at July 21, 2010 01:03 PM

rocksolid perspective - jason raak

solidworksmodel.com tutorials – rendering

SolidWorksModel.com provided me with a free copy of its tutorial package for review purposes. In my first review of SolidWorksModel.com last week I gave a thumbs up to the modeling portion of the...

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by jason raak at July 21, 2010 12:03 PM

Official SolidWorks Asia-Pacific Blog

How to quickly split parts

Here is a little tip on how to split parts in half or quarts (or more) very quickly. I discovered this not too long ago and I find it very useful.

Launch the Symmetry Check from the Tools menu. There, you will find an option, Automatic Symmetry Split. This functionality will automatically reduce a part to its smallest repeatable symmetrical body. It DOES NOT CARE about the model orientation so it’s great working with imported models without the need to create symmetry planes and such. It’s also especially useful when you run analyses using the SolidWorks Simulation software to reduce your solving time to a minimum.

Watch a video recording, recorded by Value Added Reseller Javelin Technologies here:

http://www.javelin-tech.com/newsletter/tech/2009/june/video_symmetry_split.htm

Have fun!

PS: If you are running SW2009, simply activate the SW Utilities add-in and the option will be made available for you.

[Original post]

This post was submitted by Michel Cloutier.

Related posts:

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July 21, 2010 03:52 AM

July 20, 2010

Dezignstuff SolidWorks Blog

What is “design intent”?

I come from  a family of musicians and performers, so I’m the kind of person who cannot stand to listen to bad singing. Or people making fools of themselves on talk radio. I cringe in empathy, taking on myself the public shame that these people should feel. American Idol is out. I can’t watch most reality tv shows. Karaoke is nothing short of torture. And reading a bunch of non-history CAD developers tweet about “design intent” makes me fidget uncontrollably.

Read more on What is “design intent”?…

by matt at July 20, 2010 07:11 PM

SolidWorks:HEARD! Blog

Top 5 Enhancements in 3dvia Composer V6R2011

At the end of June, Dassault Systemes launched the newest version of their document authoring tool, 3dvia Composer V6R2011.  This release continues the trend of V6R2010x by integrating more compatibility and uniformity from the SolidWorks' UI, as well as adding features to simplify the authoring process. 

Here are my top 5 enhancements in the 2011 version of 3dvia Composer:

1 - Assembly-level Color Mapping:

Parts imported from an assembly now inherit colors applied in SolidWorks, CATIA, and 3DXML to the part level. Colors applied at the highest assembly level in CAD will be imported into 3dvia Composer at correct part level yielding native-looking models.

SolidWorks 2010 / 3dvia Composer V6R2011 Color Mapping

2 - Multiple Actor Replacement:

Replacement and update of geometry within 3dvia Composer has always been a one to one function. 2011 now allows multi-selection of actors when performing an Update Geometry command.  This can be very useful if replacing fasteners and other groups of components when changes occur in the design phase.

3 - Per Actor Hatching:

Cutting planes, by default, would only add a uniform hatch at the plane of intersection and this can be modified now to customize the attribues per part.  Each part can now have a unique hatch angle, spacing, color and thickness, allowing sections to display more clarity between components.

4 - Interactive Storyboards:

This new addition simplified functionality from previous versions, taking a multiple step process into a simple right click or CTRL drag of an existing view.  This action creates an interactive document with clickable images in the view that modify the active viewing interface.  

3dvia Composer V6R2011 Interactive Storyboards w/ Magnet Lines

5 - Magnet Lines:

This is one of my favorite new features and I hope to see this someday in SolidWorks as well.  Magnet lines are a new collaborative actor that behave like a magnetized construction line.   You can either move the magnet line toword annotations/2D panels or move the entities to the line and they will snap to it like a magnet.  This makes movement and alignment simple, resulting in a polished layout.

The release is littered with little UI enhancements like tooltips in the mini right-click toolbars, updates to the gizmos (translation, rotation, explode, compass and view & animation modes) and uniform shortcut commands like using CTRL+A for select all.  DS seems to be on a 6 month release cycle with 3dvia Composer, releasing an "x" version in between the major "R" releases.  3dvia Composer V6R2011 refines the tool, making the experience, especially for SolidWorks users, familiar and streamlined.  ~Lou

by Lou at July 20, 2010 04:14 PM

SolidSmack.com

Behind the Design: Making Machines that Eat Cars

We all know it. There are at least six programs that go into design process. That is, when there are more than five programs used. And with that, there’s a workflow that needs to be beat into submission. You’re about to see one that has been dealt with thusly.

You remember the design arsenal poll last week, right? The comment about using six different programs in the design process, which inspired that poll, came from none other than Bruce Buck, SolidSmack reader from the great city of San Antonio, Texas.

Now, he lays the process out for us – the design, the management and the rendering inside the company he works with, Metso Texas Shredder. As the name implies, they make machines that shred things, big things. Cars, for example. They have offices around the world that coordinate with each other on the engineering of the massive structures and they use NX, SolidWorks, AutoCAD, Teamcenter, Keyshot and Shot to do it all.

The Workflow at Metso Texas Shredder

Our workflow is probably very similar to many industries where you have a large, global organization and worldwide presence. Metso happens to cover many different sectors including mining & construction, energy, automation, recycling, and pulp & paper. Our particular division (Metso Texas Shredder) focuses on designing and manufacturing car shredders for the scrap recycling industry.

Design for the shredder begins in either SolidWorks, NX, or AutoCAD. We just rolled out NX in 2009, when we were designing a new line of next generation shredders. Since some of the core components were going to be manufactured by our parent company in Germany, they wanted us to design in the same CAD system that they were using, which was NX. For designs such as the shredder featured, where we have a little bit more freedom to design in the system we prefer, we use SolidWorks.

The workflow inside SolidWorks for a car shredder at Metso Texas Shredder (Click to Enlarge)

The workflow inside SolidWorks for a car shredder at Metso Texas Shredder (Click to Enlarge)

The workflow inside NX for a car shredder at Metso Texas Shredder (Click to Enlarge)

The workflow inside NX for a car shredder at Metso Texas Shredder (Click to Enlarge)

The shredder itself contains anywhere from 5000-10000 components, depending on the model. This is a challenge in and of itself. Since we don’t just provide our customers shredders, but the ferrous and non-ferrous downstream sorting systems that go along with it, and pretty much everything else required for a fully equipped metal recycling plant, we also use AutoCAD to handle the extremely large plant layouts that are custom designed for each client. SolidWorks is still heavily used for many of the systems that tie all of these components together. Keeping track of all this data is TeamCenter, where we not only manage CAD and engineering data, but other company documents as well.

The workflow inside AutoCAD for a car shredder system at Metso Texas Shredder (Click to Enlarge)

The workflow inside AutoCAD for a car shredder system at Metso Texas Shredder (Click to Enlarge)

The workflow inside Teamcenter for a car shredder at Metso Texas Shredder (Click to Enlarge)

The workflow inside Teamcenter for a car shredder at Metso Texas Shredder (Click to Enlarge)

We also try to leverage our CAD data to help marketing and sales. In this particular project, the deadline for submitting marketing materials for an industry magazine was the first week in July. I didn’t have much time so I took what was completed by then and started painting the model up in HyperShot. However, just for kicks, I had also just gotten a brand spanking new 6-core, 64-bit system from SolidBox that had SolidWorks and KeyShot installed, and decided to paint the model up on that system in parallel since time was a-wastin’. To my amazement, the shiny new SolidBox got the first render done in 1hr 24min. My old dual-core workstation, with the same output settings, took 8hrs 46min. Over 6 times faster. Since I had to do a second pass with just the internals showing, and since the deadline to submit to the ad agency was the next morning, I ditched the old machine and finished the project up in KeyShot.

After the renderings were done, I went into Photoshop and create a composite of the two. Once this was complete, I submitted the images to the ad agency for use in the magazine ad.

As far as Shot goes, I’m currently working on another project and so far Shot is the only program that’s been able to import the large model. It’s still in Beta, though, so I’ll be testing that out and see if it will be able to meet our needs.

The TS 69x90 and TSH88 Shredders from Metso. Rendered in Bunkspeed SHOT. (Click to Enlarge)

The TS 69x90 and TSH88 Shredders from Metso. Rendered in Bunkspeed SHOT. (Click to Enlarge)

The next thing we are looking at adding to our arsenal of product development is 3D printing. Just need to find a good way to miniaturized these things. :)

To get a sense of scale, this is the size of one of the shedders installed into a fully operational recycling plant.

To get a sense of scale, this is the size of one of the shedders installed into a fully operational recycling plant.

Another shot of the shredder without the people in the way. It's huge.

Another shot of the shredder without the people in the way. It's huge.

For more information about Metso Texas Shredder: About Metso Texas Shredder

For more information about Solidbox: MySolidBox.com

Programs used in the design process:

SolidWorks
AutoCAD
Teamcenter
Keyshot
Shot
Photoshop

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 20, 2010 11:19 AM

rocksolid perspective - jason raak

add a new hole type to the hole wizard

Have you ever wanted to add a hole type to the hole wizard in SolidWorks.  In a manufacturing environment you have common holes that you use such as reams or dowels.  Now you could just use...

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by jason raak at July 20, 2010 08:00 AM

July 19, 2010

SolidSmack.com

Goodbye Wacom Tablets? Hello Livescribe Echo and Future Design?

Your measly, little common pens are about to become insanely jealous. You may have warned them that smartpens were a comin’ but being the arrogant pens that they are, they simply taunted you with ink leaks and repeated trips to the stock cabinet.

Now, they’ll take notice. The Livescribe Echo Smartpen is showing it’s face and it’s nothing but computerific possibility wrapped in a chunky looking exterior. What’s even more interesting is the possibilities of using it in design applications, from graphics design to 3D product development.

We’re just seeing the beginning of these getting some more advanced functionality, but I’ve got no doubt they’ll be part of how we interface with paper and space in the coming years. Take a look.


By [this fall] you’ll be able to send notes via e-mail by just docking the pen to the computer and turn the pen and paper combo into a Wacom-like graphics tablet. Basically, you’ll be able to attach the pen to a computer via it’s micro-USB cable and just draw free hand on the screen. The latter option could be pretty awesome for designers and such. – Engadget

Here’s more goodness from the fine people at Engadget

End of Graphics Tablet near?

What would make this happen? To start, you have options for a 4GB and 8GB pen, featuring 400 and 800 hours of recording at $170 and $200, respectively. It has password protection and the ability launch computer applications. It also comes with built-in apps, like a dictionary, to help with whatever you’re working on. If these pick up steam, this is one step… or maybe two, away from smartpens coming in handy for digital design or secondary devices for touchscreen control.

We shouldn’t discount Wacom and other touchscreen and input manufacturers though. Wacom has a lot of interest in their product line. The one thing that would surely increase the cool factor for the tablets is a stylus that does what these smartpens are starting to do. We’ll watch what happens.

Engadget via Jason Corl who I hear is getting these retrofitted into his eyeballs. Thanks!

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 19, 2010 09:22 PM

Twitter / SolidWorks

SolidWorks: Register for SolidWorks World 2011 today, and maybe even get in free! http://bit.ly/clOoeu

SolidWorks: Register for SolidWorks World 2011 today, and maybe even get in free! http://bit.ly/clOoeu

July 19, 2010 09:10 PM

The SolidWorks Blog

Register for SolidWorks World 2011, and maybe even get in free!

Sww2011

Are you a SolidWorks World regular? Or are you intrigued by stories your coworkers tell of SolidWorks Worlds gone by, whispered in back rooms and dark alleys? Either way, you're in luck. Because the SolidWorks World 2011 website is live now, and registration will be open soon. The usual deals apply--save $200 on an individual registration if you register before October 29, and get three registrations when you pay for two.

Want to go for free? Just submit a proposal to lead a breakout session at the show. If you get picked to present, your registration fee is comped. That's like money in your pocket. Plus, you'll be famous and adored.* You can find out more here.

And while I'm thinking about it, we're looking for suggestions for general session keynote speakers. My personal pick is still Tim Berners-Lee.

Or Chuck Norris.

* Fame and adoration not guaranteed.

by Matthew West at July 19, 2010 09:10 PM

rocksolid perspective - jason raak

draftsight…the follow-up

A few weeks back I did a post on the new Dassault Systemes 2D product DraftSight.  During the course of that post I raised some questions that I was curious.  Aaron Kelly (director of...

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by jason raak at July 19, 2010 08:17 PM

SolidSmack.com

Design the (Robot) Face of Death to Come… but also friendly and elegant.

Here’s your chance to be part of the future… and also part of the remains left over after a rebel group goes after the people responsible for the creation of our friendly humanoid companions.

You may be familiar with the REEM-A or REEM-B developed by PAL Robitics. Well, as you might be able to guess, REEM-C is in development and claims to be the one of the most advanced humanoid robots in the world… and guess what? They need YOU to design a snazzy exterior for the chunky beast.

Details are on Life in the Robotics Lab, but needless to say, elegant, not scary, not toy-like and recognizable are going to be a great challenge. Up for it? Here’s what’s up for grabs.

The deadline for submission is the 1st of October 2010. The winners will be announced on the 15th of October 2010. The prizes are:

1st prize: 1.200 USD (it will be assigned only if at least 15 eligible entries are received).
2nd prize: 600 USD (it will be assigned only if at least 20 eligible entries are received).
3rd prize: 200 USD (it will be assigned only if at least 25 eligible entries are received).

You can submit your design and get a 3D model of the REEM-C (done in Blender) right over here.

Thanks Jorge Velázquez! You will be spared!!!

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 19, 2010 07:30 PM

SolidWorks Legion

Product Review: Template Wizard (2010)

Several years ago, I reviewed one of the earliest versions of Template Wizard, published by 3 Dawn Consulting, LLC at SolidWorksTemplates.com.  Template Wizard is an application which fills a gap in...

by fcsuper at July 19, 2010 01:00 PM

rocksolid perspective - jason raak

are you in the market for cam software? check out hsmworks!

Are you a SolidWorks user that is in the market for a new CAM package?  If the answer is yes then you owe it to yourself to check out HSMWorks which is a CAM solution that is tightly integrated...

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by jason raak at July 19, 2010 10:22 AM

let the countdown to solidworks world ‘11 begin! #sww11

188 MORE DAYS! The countdown has started and the website has been launched!  SolidWorks WORLD 2011 will be held in San Antonio, Texas on January 23-26 at the Henry B. Gonzalez Convention...

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by jason raak at July 19, 2010 09:54 AM

Anna's SolidMuse

SolidWorks World 2011

The website and registration is open for SolidWorks World 2011

www.solidworks.com/swworld2011

The conference will be held in San Antonio, Texas, January 23-26 at the Henry B. Gonzales Convention Center.

Register by October 29th and save $200 dollars off the conference fee.

Hope to see you there...

by Anna Wood at July 19, 2010 04:37 AM

July 17, 2010

Official SolidWorks Asia-Pacific Blog

Imagineering TV – Interactive 3D Series on SolidWorks Education in Singapore

Check out this exciting new initiative launched by 3D ClassWorks (Authorized Education Reseller) to the SolidWorks Education community (especially to our Singaporean market). Starting from 16th July 2010, 3D ClassWorks will be launching Imagineering TV, a 3D web-TV programme for educators and students.

Imagineering TV is a web-TV series, hosted by 3D avatar show hosts, Joan & Alex. These avatars will present to the viewers the latest technology updates in SolidWorks Education, news updates in the education community, and quick tips that will help educators and students become more proficient in SolidWorks.

Click here or on the image below to watch the first episode.

Related posts:

  1. SolidWorks Education 2010-2011 website up! Find out more about the latest edition of SolidWorks...
  2. Introducing Let’s Go Design, our new interactive video series Back at SolidWorks World 2010, Jeremy Luchini, the brains...
  3. SolidWorks Video Tutorial Series: Learn the basic SolidWorks skills As requested by many, we are pleased to bring you...

by Clement Donzel at July 17, 2010 05:35 AM

July 16, 2010

3DVision Technologies Blog

Attention Greater Cincinnati, It’s Meeting Time

The last Thursday, 29th of July, is the Greater Cincinnati User Group meeting.
The meeting will be hosted at Harris Corporation, Broadcast Communications Division and will start at 5:30. The address of Harris Corp is 4393 Digital Way, Mason, OH 45040
Here’s the Agenda:
1. 5:30pm to 6:10pm – Networking, food and drinks
2. 6:15pm to 6:25pm – Host, Harris Corp., BCD Welcome – Dave Koontz
3. 6:30pm to 7:30pm – Multi body part modeling vs assemblies and how it is used in sheetmetal – Todd Bryant
4. 7:35pm to 8:15pm – The Other Project BUB, Part 2 – Land Speed Racing Designs for Bonneville – David Woodruff
5. 8:15pm to 8:30pm – Giveaways, Q&A, next meeting date
I will be at the meeting to answering all of the technical SolidWorks questions.

Please RSVP for the meeting: gcswug@cinci.rr.com

I hope to see everyone there.

Josh Spencer

Josh Spencer
Application Engineer
3DVision Technologies

by jspencer at July 16, 2010 08:34 PM

SolidSmack.com

Design Buildings Using SolidWorks? Maybe with SolidWorks V6… or V7

Quick! Switch your screen from the SolidWorks model of your house back to the spreadsheet that updates Mr. Manager coming round the corner on your task status.

Yep, you know what I’m talking about. Modeling your house in SolidWorks. Many have done it in their ‘spare time’. Or, maybe you actually work for a architect who models building with SolidWorks. Even better. I was a 5 day horse ride away from becoming an architect, so this topic is near the top of my “list of cool things I like to scream about into a fake microphone.”

Way back when I started this post, I saw a video from Deelip on Dassault’s Live Buildings. Then he post about Designing Building with SolidWorks yesterday. There are people doing it. We’ve touched on using SolidWorks for Architecture more than a couple times. But, what about the big stuff? We may be seeing more come out of SolidWorks and specifically Dassault as their V6 tech, their community and their collaboration tools find it’s way into SolidWorks.

Building in SolidWorks

Here’s an example of one building I started work on. An aircraft hanger. I was able to get a lot of the main structure, but eventually, the amount of patterns brought it to a crawl. I don’t have the best system, so I’d probably be able to do a lot more than what’s shown. I’d definitely approach it differently the next time.

If you see Deelip’s post, and the example a reader sent him, larger buildings with more detail are definitely possible.

When will better architecture tools come to SolidWorks?

Tuesday… or maybe the week after. Who knows really. Whenever it is though, many a SolidWorks user will be very happy. We’ll start to see sprinkling of V6 tech later this year with SolidWorks Product Data Sharing (PDS). From what supposition and wild-ass guesses I can stitch together, I imagine we’ll see a complete integration with the Dassault modeling kernel when it hits V7. A completely collaborative platform that integrates every aspect of the Dassault product line, including something special they showed off at the SwYm conference a few weeks back, Live Buildings. It’s Dassault’s take on conceptual building design. If you’re familiar with Google SketchUp or 3DVia Shape, it’ll remind you of those. Here’s the video.

So it’s coming people, sooner or later.

Oh, and I know there are some of you who do a lot of interior and architecture type stuff in SolidWorks. Maybe you do building, stadiums, houses or farms. If you do, I’d love to feature your work and show people the possibilities. You can contact me here.

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 16, 2010 08:23 PM

Twitter / SolidWorks

SolidWorks: Five Questions Friday with Devon Sowell http://bit.ly/aVaeua

SolidWorks: Five Questions Friday with Devon Sowell http://bit.ly/aVaeua

July 16, 2010 07:10 PM

The SolidWorks Blog

Five Questions Friday with Devon Sowell

Devon-sowell-face-photo - Copy Name: Devon Sowell

Title: Owner, Designer, PDM Consultant

Company: 3-D Design Solutions and PDMSolution.com

Hometown: Carlsbad, CA

1) Why did you choose to do the work you do? My father was a mechanical genius. He taught me well! I grew up building and improving boats, cars, and motorcycles, and we designed and built many winning racing motorcycles. Today, I enjoy using CAD to design better products and manage engineering information.

2) What are your proudest career moments? My Patent # 7288109; winning the California TT Motorcycle Championship Race when I was 17 years old; and inventing, designing, manufacturing, and selling my first design at 21 years old.

Devon-sowell-cage

3) What goal do you have that inspires you most? Retirement! I'm looking forward to spending more time with my family, volunteering to improve the community, and snorkeling as much as possible! I've been working since I was 12 years old!

4) How has SolidWorks made a difference in your life? A huge difference, it changed my life. It provides a good living for my family and the SolidWorks community is fantastic.

Devon-sowell-medical-device

5) What do you to for fun? I like to exercise, go to the beach, and we go on snorkeling adventures every year in the Caribbean, Mexico, or Hawaii.

by Matthew West at July 16, 2010 07:10 PM

Twitter / SolidWorks

SolidWorks: @JustinKetterer Many SolidWorks customers still need to create or edit 2D files now and then, which is why DraftSight was made available

SolidWorks: @JustinKetterer Many SolidWorks customers still need to create or edit 2D files now and then, which is why DraftSight was made available

July 16, 2010 04:27 PM

SolidSmack.com

Friday Smackdown: Raft Hallard

Now, there was a time when vassal and vessel sailed betwixt the vapored reef, but all the coin and all the curd could not save your hide from links like these.

Alberto Cerriteno – I could seriously sip paint and look at Alberto’s art all day. Brilliant colors and design.
Big Bang Big Boom – Blu’s stop-motion graffiti animation. I imagine it took billions and billions of years to do.
Tesla – A quick, entertaining overview of Nikola Tesla. Surprise, he was in no way a half-vampire, half-human.
Presenting your portfolio on the iPad – Here’s one way of doing it, another way is an album with a soundtrack and dancing bears.
Magnetic Putty – It’s a magnet. No, it’s putty. NO, it’s magnetic putty!
20 Amazing Physics Simulations – So fun. There’s nothing like busting through stuff or making something explode. There’s one in 3D too.
OhDoctah answers Old Spice Man – The reckoning is here. The big guy confronts the skinny pretty boy in the Old Spice commercials.
Tileables – Tile your screen, your face. Great “tileable” texture packs free for download.

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 16, 2010 02:00 PM

rocksolid perspective - jason raak

solidworksmodel.com tutorials–modeling

SolidWorksModel.com provided me with a free copy of its tutorial package for review purposes.   A few weeks back I was contacted by Jan-Willem Zuyderdyn about his recently launched website...

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by jason raak at July 16, 2010 09:38 AM

July 15, 2010

SolidSmack.com

Collapsible 3D Device Reaches Through 2D Surface, Strangles Geometry

The biggest problem with 3D, creating it, viewing it, and eating it, is the 2D screen. You ruin plenty of screens trying to reach through to crush the model with your hand. Soon, you may not have to do that. Instead you’ll just use a collapsible pen-like gadget to jab that geometry into submission.

Jinha Lee in her research with the MIT Media Lab has been developing the idea of manipulating digital objects in 3D space. However, instead of bringing the virtual into the physical, she’s smashing the two together and reaching right through the screen with a device she calls Beyond.

“Beyond allows users to directly interact with 3D media, avoiding inconsistencies of input and output without having to wear special glasses. Users can select, draw, and sculpt in 3D virtual space and seam-lessly transition between 2D and 3D manipulation.”

It’s a great idea for sculpting programs like Zbrush, Blender, modo and the like, but check out the end of the video. If solid geometry is you gig, it’s possible to use a glove… YES, a glove, along with the collapsible pen to create your basic 3-dimensional shapes.

Beyond – Collapsible Input Device for Direct 3D Manipulation beyond the Screen from Jinha Lee on Vimeo.

Via Gizmodo

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 15, 2010 09:17 PM

Ask The Reader: What Mix of Programs Do You Have in Your Product Design Arsenal? [Poll]

It’s been a while since we’ve asked this. Plus, when I was talking to a friend about mixing cheese sauce with green paint and throwing it into a fan, he suddenly slapped me and mentioned this:

“I’m currently using SolidWorks, NX, AutoCAD, TeamCenter, KeyShot, Shot, and Photoshop as my design arsenal.”

I dropped the cheese sauce. I was shocked and amazed. “That’s a lot of different programs.” I said. I imagine some of you live in the same cornucopia of deisgn and management bliss.

For instance, I use SolidWorks, AutoCAD, a homegrown PDM system, Photoview 360, modo and Photoshop.” Quite the list as well, I must say. So now, I’m wondering about you. How crazy is it?

I can’t possibly think of everything, so if I missed something blatantly obvious, just let me know in the comments and I’ll add it in. (Listed in alphabetical order for your convenience.)

Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.

© 2010, Admin for SolidSmack.com | Link to Post


by Josh at July 15, 2010 06:37 PM

3DVision Technologies Blog

SolidWorks Customer Satisfaction Survey

SolidWorks has again commissioned an independent marketing firm to conduct a customer satisfaction survey. As a result, you may receive an email from solidworks@nri-support.com inviting you to participate. This is a legitimate invitation and is not spam. We encourage you to take the opportunity to provide feedback and participate in the survey. As a valued customer your opinions and experiences are extremely important to help SolidWorks and 3DVision continue to improve your productivity. It is expected to take just 10 to 15 minutes and we look forward to your feedback. Participants who complete the survey may be eligible to win a Dell mobile workstation or one of five passes to SolidWorks World 2011.

If you are a 3DVision customer and you missed the email, please take a few minutes to fill out the survey. Your feedback is appreciated.

Click Here to Begin!

Thanks for your feedback!

Scott High

Scott High
Technical Services Manager
3DVision Technologies

by shigh at July 15, 2010 12:56 PM

GabiJack.com

Animating a chain (Animación de una cadena)

I hope none of you minds this bilingual post. I still don’t really feel like resurrecting the Spanish blog, but this question was asked by someone who speaks Spanish, so I feel it’s only fair to give an answer in Spanish, as well.

Espero que a nadie le moleste que este blog  en particular sea hecho en forma bilingüe, pero la pregunta que lo inspiró fue hecha por alguien que habla español y considero justo que se le responda en español.

The question was about  doing an animation of a chain that is driven by a couple of gears, kind of what you would see in an engine or a bike. In fact, I think my reader is intending to do something very similar to what’s shown in this impressive video.

La pregunta que me hicieron fue acerca de cómo realizar la animación de una cadena de eslabones  conectada a un par de engranes, como las que se ven frecuentemente en algunos motores o en las bicicletas. De hecho, mi lector está tratando de hacer algo semejante a lo que se muestra en este impresionante video.

http://www.youtube.com/watch?v=6S__Fxpiccs&feature=fvsr

I also found a lot of other similar videos of chains and gears on YouTube, but sadly they were all made using AutoDesk Inventor. Anyway… While I don’t have the skills (or the patience) of whoever did that animation, I did come up with a way to  help my reader create something that is hopefully somewhat similar to what he wants to do with the chain using the Motion Manager in SolidWorks.

Además de este video, encontré algunos otros en YouTube, pero desafortunadamente  al parecer esos videos fueron hechos con AutoDesk Inventor, así que no me fueron de mucha ayuda. Bueno, quizá yo no tengo la misma habilidad ( o paciencia) de quien hizo esos videos, pero al menos pude generar algo que talvez le ayude a mi lector a realizar lo que desea usando el Gestor de Movimiento de SolidWorks.

I remembered that some time ago I had seen an animation of a chain in another blog called SolidWorks Unleashed. The author used a special type of mechanical mate called a cam mate to force the links in the assembly to follow a closed path he created using an extruded surface. I decided to do something similar to what he did. I think he mentions in the video that he’s mating to a point, but I can’t really see where the point is because the video is very blurry, so I used the cylindrical faces of the links as a mate entity for the follower, instead.

Me acordé que tiempo atrás  había visto una animación de una cadena de eslabones en un blog llamado SolidWorks Unleashed. El autor hizo uso de un tipo especial de relación de posición conocido como Cam (leva) para forzar a los eslabones a seguir una trayectoria cerrada que el mismo creo usando una superficie extruida de un croquis. Yo decidí hacer lo mismo que él. En el video él menciona estar utilizando un punto en el eslabón para designar el seguidor, pero yo no alcanzo a ver dónde se ubica ese punto, pues el video es muy borroso, así que use las caras cilíndricas de los eslabones en su lugar y funcionó bien.

OK, so the first step was to create a path for the links to follow. I started with the assembly of gears that my reader sent me and opened a new sketch on the Right plane. I sketched a couple of circles the same diameter as the gears, and a couple of tangent lines between them, then trimmed the circles and offset the sketch a certain distance, making the base construction, just like you see in this image.  Notice that this is not an assembly  sketch; it is actually inside a new part that was created in the context of the assembly.

El primer paso era crear la trayectoria que seguirían los eslabones. Para esto comencé con el ensamblaje que me envió mi lector y dibujé un croquiz en su plano de Vista Lateral. Ahí dibujé un par de círculos del mismo diámetro que los engranes y centrados en los engranes, y un par de líneas tangentes a estos círculos. Después de recortar los círculos y utilizar Offset terminé con un croquis como el que ven aquí. Noten que este croquis se encuentra dentro de una pieza nueva que ha sido creada en el contexto del ensamblaje.

Using this sketch, I extruded a surface. The width doesn’t really matter, since it’s merely an auxiliary surface.

Utilizando este croquis, extruí una superficie. El ancho de la superficie no importa, ya que es meramente auxiliar.

And now comes the tedious part: adding and matting all the links. Each link in the model my reader sent me had three parts that needed to be mated to each other using standard concentric and coincident mates.

Y ahora comienza la parte tediosa en la que se habrá de añadir los eslabones y las relaciones de posición para cada uno dentro del ensamblaje.  Cada eslabón en el modelo hecho por mi lector consta de tres piezas que tendrán que unirse entre si para formar la cadena usando relaciones de posición concéntricas y coincidentes standard.

Then, the cam mate was added between each link and the path.  To add a cam mate, simply click on Mate and then click on Mechanical Mates. Select Cam from the list of available mechanical mates. In the first field under Mate Selections, select all four surfaces that make up the path. You can easily select all four by right clicking on one of them and then selecting Select Tangency from the fly out menu. For the follower, select the cylindrical face of the link. Apply a cam mate for each one of these cylindrical faces in each and every link in the assembly. I told you it was tedious!

 A continuación, la relación de posición Cam (leva) se añade entre cada eslabón y la superficie que sirve de trayectoria. Para añadir la relación Cam simplemente selecciónala de entre la lista de relaciones de posición mecánicas disponibles.  En la primera casilla, se habrá de seleccionar las cuatro caras que conforman la trayectoria. Para el seguidor, selecciona una de las dos caras cilíndricas del eslabón. Para asegurar que el movimiento sea como deseamos, la relación de posición se habrá de añadir para todas y cada una de estas caras cilíndricas en todos y cada uno de  los eslabones en el ensamblaje. ¡Les advertí que esta parte era tediosa!

Since I didn’t have much time in my hands (or patience), I only added  enough links to see if the animation would work. :-) I also added a coincident mate between one of the links and a planar face on the side one of the gears, to keep the chain from sliding to the sides when dragged. With these mates in place, the cylindrical faces of the links will always be tangent to the path and now every time we drag one of the links, they’ll all move along the path, like cars on a roller coaster ride.

Como no contaba con mucho tiempo (o paciencia), añadí únicamente los suficientes eslabones que me permitieran comprobar que la animación funcionaría de esta manera. Además  de las ya mencionadas, añadí también una relación de posición coincidente entre uno de los eslabones en la cadena y una cara plana del costado de uno de los engranes, simplemente para evitar que la cadena se deslizara de lado a lado.  Con estas relaciones de posición, las caras cilíndricas de los eslabones se mantendrán siempre tangentes a las superficies que conforman la trayectoria y cada vez que arrastremos un eslabón, éste y el resto de la cadena junto con él se desplazarán a lo largo de la trayectoria, como carritos en una montaña rusa.

Next step in the animation is to somehow make the gears drive the movement of the chain… or at least fool the eye into believing they are actually driving the movement.  Why am I saying this? Well, because although in real life a gear would drive the chain by coming in contact with the links and pushing them,  using contacts in Basic Motion is completely out of the question. It  just won’t work with the mechanical mates we just applied here. In order to use contacts in Basic Motion to have the gears actually drive the links we would have to suppress all the cam mates and use exclusively standard mates. I didn’t try this route, to be honest, because I didn’t add all the links to the chain. If any of you goes this particular route and finds it a great success, please, come back and tell me all about it.  

El siguiente paso en la animación era lograr que de alguna manera los engranes movieran a la cadena… o al menos, engañar a la vista y hacer parecer que la mueven. ¿Por qué digo esto? Bueno, porque a pesar que en la vida real el contacto físico entre los dientes del engrane y los eslabones es lo que provoca el moviento de la cadena, en el gestor de animación de SolidWorks no es posible usar contactos y relaciones de posición mecánicas como Cam en una misma animación. La animación simplemente no funciona. Si fueramos a usar contactos en el modo de movimiento básico (Basic Motion) para hacer que los dientes del engrane empujen a los eslabones, tendríamos que suprimir todas las relaciones de posición Cam que añadimos anteriormente y utilizar únicamente relaciones de posición de tipo estandar. Para serles sincera, no intenté hacerlo de esa forma, pues como dije anteriormente no añadí todos los eslabones a la cadena y este método requeriría de la cadena completa para comprobar si funciona o no. Si alguno de ustedes lo intenta utilizando contactos y le funciona, por favor regresen y cuéntenme como lo hicieron. Igual y cuando tenga un poco más de tiempo lo intento de esa manera.

So, back to Animation mode… Using other mates to try to relate the position of the links to the gears won’t be of much help, either. My reader had used a tangent mate between a cylindrical face of the link and one of the faces of the tooth adjacent to it to assure they remained adjacent to each other as the gear turned. This kind of works… sort of… at least for a short while. The chain does move as the gear rotates, but the mate cannot be satisfied all throughout the path the link most follow, so at some point it will actually prevent the assembly from moving any further and the animation fails.  So, we won’t add any other mates; instead, we’ll simply try to coordinate the positions of the chain and gears at several points throughout the animation, so it seems like the gears are actually driving the chain.

Por el momento, de regreso al modo de Animación… Mi lector intentó usar una relación tangencial entre la cara cilíndrica del eslabón y una cara adyacente en el diente del engrane para asegurarse que ambos componentes se desplazaran juntos a medida que el engrane giraba. Esto funciona… más o menos… por un periodo muy corto. Al principio, el engrane parece empujar el eslabón y la cadena se mueve con él, pero en poco tiempo el moviento se interrumpe por completo, tan pronto como la relación de posición tangencial deja de satisfacerse y la animación falla. Es por esto que no añadiremos ninguna relación de posición para tratar de ayudarnos y simplemente trataremos de coordinar la posición de la cadena y los engranes en varios puntos distintos a lo largo de la animación, para que parezca que los engranes son los que mueven la cadena.

First of all, we need to begin with a good position. As you can see in the image, I tried to position the link in between two of the teeth in such a way that it didn’t appear like there was some interference between them.

Primero que nada, se tiene que comenzar con una buena posición. Como ven en la imagen, traté de ubicar el eslabón entre dos de los dientes de forma que no diera la impresión de que había interferencia entre ellos.

Now, we can create a new motion study and chose Animation mode. With Autokey depressed, move the time bar to a new position in the timeline and drag the first link along the path. You can try to position it between another couple of teeth, just like earlier, and count how many spaces there are between your original position and the new position. This is just to help yourself along the process.  I moved mine two spaces counterclockwise. A new key point is created in the timeline.

 Una vez que se tiene una buena posición inicial para el modelo, podemos proceder a crear un nuevo estudio de movimiento, utilizando el modo de Animación. Con el Autokey presionado, arrastra la barra vertical de tiempo a una nueva posición en la línea de tiempo (dos segundos en este caso) y luego arrastra el primer eslabón de la cadena a una nueva posición relativa a la que estaba antes. Para ayudarte en este proceso, puedes tratar de ubicar el eslabón entre un par de dientes y contar el numero de espacios entre la primera posición y la nueva posición. Yo moví mi eslabón un par de espacios en el sentido contrario a las manecillas del reloj. En la línea de tiempo, los cambios son registrados.

Now drag the gear’s tooth that used to be next to that link counterclockwise two spaces to  it’s new location, right next to the link you just dragged. Again, try to position it in such a way that it doesn’t look like there’s interference between the tooth and the link. Click calculate and observe the animation. If you see like the gear appears to be going through the links despite your best efforts to position them correctly, you probably need to adjust the number of frames. The bigger the number of frames, the better your animation will look in this case, although calculations will probably take a little longer.

Ahora, arrastra dos espacios el diente del engrane que solía estar junto al eslabón que se desplazó anteriormente y colócalo en su nueva posición, en la misma posición relativa que tendría junto al eslabón si ambos se hubieran desplazado juntos. Igual que se hizo al principio, trata de que no paresca haber interferencia entre ambos componentes.  Haz click en Calcular. Si a pesar de tus esfuerzos por colocar los componentes apropiadamente, en la animación parece como que un componente atraviesa al otro, talvez lo que necesitas ajustar es el numero de imágenes por segundo (frames) de la animación. Entre mayor sea este número, mejor lucirá la animación, pero el cálculo tomará más tiempo.

For some reason that I still don’t understand completely, you can’t simply continue dragging the chain and adding keys automatically after this point. It doesn’t seem to work correctly. At least, it didn’t seem to work for me. I mean, a key point was created, but the chain didn’t update its position in the animation. Weird…  So… Instead of that…  Undepress  Autokey, drag the time bar to the next position in the timeline, select the  component to move from the tree on your left   and click on Add/Update Key to create a new keypoint for this component. Then drag the component (and the chain with it) conterclockwise a couple of spaces along the path like you did before.

Por alguna razón que aún no acabo de entender, no me fue posible simplemente arrastrar el eslabón y crear un nuevo punto en la animación como hice anteriormente. El punto aparecía en la línea de tiempo, pero la posición de la cadena en la pantalla no cambiaba en lo absoluto. Para remediar esto y continuar con la animación, haz lo siguiente: Desactiva Autokey, arrastra la barra vertical a una nueva posición en la línea de tiempo (cuatro segundos), selecciona el componente a arrastrar en la lista de componentes del lado izquierdo and haz click en Add/Update Key para añadir un nuevo punto en la línea de tiempo de la  animación para este componente, después de esto, arrastra el componente (y el resto de la cadena junto con él)  dos espacios en la dirección contraria a las manecillas del reloj como se hizo antes.

Depress AutoKey again (It’s important that you do this before continuing) and drag the gear to its new position, just like you did previously. A new keypoint will be created for the gear. Click calculate.

Activa AutoKey nuevamente (Es importante que hagas esto antes de continuar) y arrastra el engrane dos espacios a su nueva posición, como se hizo anteriormente. Un nuevo punto en la línea de tiempo de la animación se creará automáticamente para el engrane. Haz click en calcular.

Continue doing this until you manage  to complete at least one time all around the path (this is assuming you have all the links in the chain). This is time consuming, I know, but if it’s done with care it can actually produce a very nice animation.  Ah, and don’t forget to hide the auxiliary surface so it doesn’t show up  in the animation by right clicking on it in the tree and selecting Hide. If you wish, you can add a belt/chain (Insert, Assembly Features, Belt/Chain) between both gears to make the other rotate at the same time and the same angle when you rotate the first one.

Continúa haciendo lo mismo que se hizo en los dos últimos pasos hasta que se haya logrado al menos una vuelta completa al rededor de toda la trayectoria. Este proceso se lleva tiempo y es un poco tedioso, es verdad, pero pienso que si se hace con cuidado puede producir buenos resultados. Ah, y no se te olvide esconder la superficie que se usó como trayectoria para que no aparesca en la animación. También puedes añadir una relación de cadena o banda entre ambos engranes, para que se muevan la misma distancia angular y al mismo tiempo.

This is a video of the small bit of animation I made. Of course, I don’t have the whole chain here, but it’s just for you to see what I’ve been talking about in this post. Seriously, if one of you comes out with a simpler and easier, fool-proof way to do this IN SOLIDWORKS, let me know and I may even treat you to a SolidWorks baseball cap like those they are selling at their online store. :-)

Este es un pequeño video del pedacito de animación que hice. Por supuesto, aquí no tengo la cadena completa, pero quería que lo vieran para que me entiendan mejor de lo que he estado hablando en este blog. En serio, si alguno de ustedes encuentra una manera más sencilla, rápida y a prueba de errores de hacer esta animación EN SOLIDWORKS, por favor, cuéntenme y muéstrenme pruebas de cómo le hicieron y hasta puede que les dispare una gorra de SolidWorks de las que tienen de venta en su tienda de artículos promocionales.

by gabijack at July 15, 2010 03:24 AM

Official SolidWorks Asia-Pacific Blog

Leverage design configurations in Flow Simulation

In this Flow example, I have an inlet pipe diameter 2 times larger than its corresponding outlet pipe diameter with a turbulent flow rate.  Below is a descriptive picture of this pipe with two different configurations: (A) at a small angle of 3°, which causes a very long transition, and (B) a larger angle of 30° resulting in a short fitting.

Pipe A

Pipe B

Which configuration results in a smaller, thus better, pressure drop?  Better yet, what is the best angle to reduce the pressure drop to a minimum.  It is very easy with configurations (or a design table) to create a fitting with a transitional angle at every degree from 3 to 30.  We can leverage these configurations within SW Flow Simulation with Cloning and Batch Runs to complete the task.

What we find out is that the best angle is 11°, as shown in the graph of the results below (only values until 13 are shown).  This is because if the angle is too small, then the overall pipe length is longer resulting in frictional pressure losses.  Larger angles creates a sharp velocity increase and the resulting pressure drop goes up.  Isn’t this a perfect reason to use a virtual test bench to find out what the best design is without spending the money and taking the time to build the physical test!

Could I have done this same task with the Parametric Study tool in Flow Simulation?  Not exactly, that tools requires that you have a set value defined by a Goal that you are hoping to converge upon, thus the Parametric Study tool is not an optimization tool.

[Original Post]

This post was submitted by Joe Galliera.

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July 15, 2010 01:32 AM